Tasks and objectives
Production of animated films, commercials and visualization (classical animation, computer animation), visual effects (compositing, post production), computer games (motion capturing), experimental short films, audiovisual performances and visual music.
Head of laboratory
Prof. Götz Gruner/ Prof. Sabine Hirtes
B.Sc. Christian Müller
B.Sc. Sebastian Natto
Studio hall with 4 work stations, animation tables for 3D sets, 4 digital photo cameras Nikon D70, 4 video cameras Canon XL1-S with heavyweight animation tripod, 4 Apple Mac G5 with displays, video monitors and external FireWire harddrives, 4 big Kobold surface luminaire for lighting without shadows, 4 Dedo lights, Mini-Flo lights, Desisti fresnel lenses, steel stands, grip, luminating table, wide angle lenses, model making workshop
6 dual core PCs with 24" flatscreens, 1 A3 graphic tablets, A3 scanner , 1 stereoscopic Flatscreen, additional 15 workstations in another room
X-IST system with suit and mobile PC / display, access to the ressources of the laboratories for audio and video production (e.g. AVID DS)
20 x http://www.autodesk.de/adsk/servlet/item?siteID=403786&id=13538925 Autodesk Entertainment Suite (Maya, Max, Softimage, MotionBuilder, Mudbox) 4x Cinema 4D (PC), 5 x Real Flow, 3 x Toom-Boom Animate Pro, 5 x Nuke, 20 x Adobe Video Collection (Premiere, After Effects, Photoshop), FinalCut Pro, 18x Cinema 4D (MAC) in the laboratory for media integration
Basic studies laboratory groups create short animation clips, studio groups in the main studies create animation films, visual effects for non-animated films, computer games etc.
Student research projects, project works, theses; Tutorials, workshops with specialists
Free choice of subject and technique, start of work after an individual discussion of the project and creation of a storyboard